That tiny wobble when your block teeters on the edge, and you hold your breath because one push one roll could send it tumbling into oblivion.
You play as a 2 by 1 rectangular block that you roll around grid levels, trying to get it to fall upright into a single square hole. You push it with arrow keys, trigger switches by landing in certain orientations, build bridges, avoid fragile tiles that crumble if you stand on them, and sometimes use teleporters. It feels oddly tactile, like a little wooden toy puzzle — calm for a minute, then suddenly annoying when you miss a switch by one move.
Controls are simple: arrow keys or WASD to move, R to restart a level, Esc to back out, mouse only for menus. The important control detail is orientation, not speed, so watch whether the block is lying flat or standing tall before you move.
I like how mind-bendy the puzzles get without adding extra mechanics, even if a few later levels feel a bit mean. Try to visualize two moves ahead and use switches early if they open new routes, because backtracking can be deadly. If you get stuck, restart the level and try a different order, not a different direction.
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- Sokoban
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