Vex 5

Vex 5

That tiny moment where your stickman sticks to the wall for a beat and you realize you should have double jumped, not dashed, and then you die in a ridiculous spike trap. It happens every run, and somehow it never gets old.

You basically run, jump, wall-slide, and chain little moves to survive gauntlet-style levels.

The controls:

  • use arrow keys or WASD to move, space to jump and jump again for double jump.
  • X or a key to dash, and R to restart from the last checkpoint.

The game feels twitchy and precise, not floaty, so tiny timing differences matter a lot.

It gets frustrating fast, in a good way, because every death teaches you something about a trap or a timing. I like how levels push you to string moves together, though some sections are just pure trial and error and honestly a bit cheap sometimes.

Try tapping jumps lightly on narrow platforms instead of holding space, and remember that wall-runs can buy you a sliver of control when a jump feels off. Also, learn the respawn rhythm, you will be pressing R a lot so get used to the muscle memory.

  • Vex 4
  • Super Meat Boy
  • Geometry Dash
  • N+